Ниже представлен текст программы, где реализованы две ракетки и их перемещение :
import turtle
from random import choice, randint
window = turtle.Screen()
window.title("Ping-Pong")
window.setup(width=1.0,height=1.0)
window.bgcolor("black")
window.tracer(2)
border = turtle.Turtle()
border.speed(0)
border.color('green')
border.begin_fill()
border.goto(-500,300)
border.goto(500,300)
border.goto(500,-300)
border.goto(-500,-300)
border.goto(-500,300)
border.end_fill()
border.goto(0,300)
border.color('white')
border.setheading(270)
for i in range(25):
if i%2==0:
border.forward(24)
else:
border.up()
border.forward(24)
border.down()
border.hideturtle()
rocket_a = turtle.Turtle()
rocket_a.color('white')
rocket_a.shape('square')
rocket_a.shapesize(stretch_len=1,stretch_wid=5)
rocket_a.penup()
rocket_a.goto(-450,0)
rocket_b = turtle.Turtle()
rocket_b.speed(3)
rocket_b.shape("square")
rocket_b.color("white")
rocket_b.shapesize(stretch_wid=5, stretch_len=1)
rocket_b.penup()
rocket_b.goto(450, 0)
FONT = ("Arial", 44)
score_a = 0
s1 = turtle.Turtle(visible=False)
s1.color('white')
s1.penup()
s1.setposition(-200, 300)
s1.write(score_a, font=FONT)
score_b = 0
s2 = turtle.Turtle(visible=False)
s2.color('white')
s2.penup()
s2.setposition(200, 300)
s2.write(score_a, font=FONT)
def move_up():
y = rocket_a.ycor() + 10
if y > 250:
y = 250
rocket_a.sety(y)
def move_down():
y = rocket_a.ycor() - 10
if y < -250:
y = -250
rocket_a.sety(y)
def move_up_b():
y = rocket_b.ycor() + 10
if y > 250:
y = 250
rocket_b.sety(y)
def move_down_b():
y = rocket_b.ycor() - 10
if y < -250:
y = -250
rocket_b.sety(y)
ball = turtle.Turtle()
ball.shape('circle')
ball.speed(0)
ball.color('red')
ball.dx = 3
ball.dy = -3
ball.penup()
window.listen()
window.onkeypress(move_up, "w")
window.onkeypress(move_down, "s")
window.onkeypress(move_up_b, "Up")
window.onkeypress(move_down_b, "Down")
while True:
window.update()
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
if ball.ycor() >= 290:
ball.dy = -ball.dy
if ball.ycor() <= -290:
ball.dy = -ball.dy
if ball.xcor() >= 490:
score_b += 1
s2.clear()
s2.write(score_b, font=FONT)
ball.goto(0,randint(-150,150))
ball.dx = choice([-4,-3,-2, 2,3,4])
ball.dy = choice([-4,-3,-2, 2,3,4])
if ball.xcor() <= -490:
score_a += 1
s1.clear()
s1.write(score_a, font=FONT)
ball.goto(0,randint(-150,150))
ball.dx = choice([-4,-3,-2, 2,3,4])
ball.dy = choice([-4,-3,-2, 2,3,4])
if ball.ycor() >= rocket_b.ycor()-50 and ball.ycor() <= rocket_b.ycor()+50 \
and ball.xcor() >= rocket_b.xcor()-5 and ball.xcor() <= rocket_b.xcor()+5:
ball.dx = -ball.dx
if ball.ycor() >= rocket_a.ycor()-50 and ball.ycor() <= rocket_a.ycor()+50 \
and ball.xcor() >= rocket_a.xcor()-5 and ball.xcor() <= rocket_a.xcor()+5:
ball.dx = -ball.dx
window.mainloop()